|Full Name||Rex Semideum|
|Date of Birth||14th June|
|Species||Advanced Human Augment|
|Blood Type||O Rh Negative|
|Height||6 feet 3 inches|
|Rank||Lieutenant, Intelligence Officer, Tactical Officer|
|Ships Served On|
|Fighting Styles||Sanshou Master|
As a Human Augment, Rex was designed to be remarkably agile and five times as strong as a normal human with enhanced senses. He is resistant to sickness and with enhanced senses, possessing heart muscles twice as strong and lung efficiency 50% better than any human. His blood contains platelets capable of regenerating from any disease or toxin, which could be used to cure or revive medical subjects via transfusion. He also has twice the average lifespan. Even his resistance to directed energy weapons is improved and he is capable of taking multiple shots with a phaser or a phase pistol before being stunned. He is even capable of resisting a Vulcan nerve pinch and mind meld.
Rex is considered to be at least twice as intelligent as a normal human, well within the realms of genius level IQ.
In addition to his augment abilities Section 31 also ensured that Rex gained telekinetic abilities to provide additional advantages in espionage and combat.
This is Rex's ability to keep object/being from moving by surrounding object completely by telekinetic energy, so that it or they can't move at all.
This is Rex's ability to augment his already formidable physical strength with his telekinetic abilities e.g. throwing punches powerful enough to damage and disable opponent's weapons.
to lift an object, e.g. raising a pitcher several inches into the air.
to pull objects towards the user, e.g. yanking a book off a shelf. Or to push objects away from the user, e.g. sliding a cup across a table.
to alter an object's inner workings, e.g. unlocking a door.
to "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
to crush an object, e.g. squeezing a chair into a ball.
to utilize telekinesis in combination of physical combat.
In addition to his augment abilities Section 31 also ensured that Rex gained telepathic abilities to provide additional advantages in espionage and combat.
The ability to manipulate what others perceive, such as making them see things that aren't actually present, or not see things that are.
The ability to mask psychic presence, hiding from other psychics.
The ability to erect a psychic shield to protect the minds of oneself and/or others.
The ability to manipulate the minds of other via thought process.
The ability to shut down an opponent's higher brain function.
The ability to place inhibitors in the mind to limit another's capabilities.
The ability to know an opponent's moves and attacks by reading their brain waves
The ability to develop a permanent mental bond with any person, also called imprinting.
The user of this power can speak by using their mind combined with mental powers.
Project one's thoughts telepathically.
The ability to control the thoughts of others.
In addition to his augment abilities Section 31 also ensured that Rex gained the power to fully sense and interpret the emotions, moods, and temperaments of others.
Rex is a master of the ancient Chinese martial art of Sanshou. He learned it at a young age and through his advanced intelligence was able to master and improve upon the fighting style.
Psychokinetic Combat Master
Rex is a master of his own form of psychokinetic combat, whereby he uses his telekinetic and telepathic abilities to directly engage opponents in combat.
Telepathic Espionage Master
Technological Espionage Master
Special Operations Master
Due to his upbringing with Section 31, Rex is ideally suited to Special Operations missions for Starfleet and The United Federation of Planets.