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Rex Semideum/Abilities

Rex Semideum

Bio Profile
Full Name Rex Semideum
Titles Project Kingmaker
Gender Male
Age 21
Date of Birth 14th June
Species Advanced Human Augment
Ethnicity British
Blood Type O Rh Negative
Height 6 feet 3 inches
Weight 325 lbs
Family Unknown
Service Record
Rank Lieutenant, Intelligence Officer, Tactical Officer
Affiliation
Specialisms
  • Command
  • Tactical
  • Intelligence
  • Special Operations
Ships Served On
Skill Profile
Fighting Styles Sanshou Master
Combat Proficiency
  • Master Marksman
  • Master Martial Artist
  • Master Psychokinetic Combatant
Supplementary Skills
  • Master Tactician
  • Master Strategist
  • Expert Engineer
  • Expert Medic
  • Expert Pilot


Lieutenant Rank Comm Badge


Abilities

Advanced Physiology

As a Human Augment, Rex was designed to be remarkably agile and five times as strong as a normal human with enhanced senses. He is resistant to sickness and with enhanced senses, possessing heart muscles twice as strong and lung efficiency 50% better than any human. His blood contains platelets capable of regenerating from any disease or toxin, which could be used to cure or revive medical subjects via transfusion. He also has twice the average lifespan. Even his resistance to directed energy weapons is improved and he is capable of taking multiple shots with a phaser or a phase pistol before being stunned. He is even capable of resisting a Vulcan nerve pinch and mind meld.

Advanced Intellect

Rex is considered to be at least twice as intelligent as a normal human, well within the realms of genius level IQ.

Telekinesis

In addition to his augment abilities Section 31 also ensured that Rex gained telekinetic abilities to provide additional advantages in espionage and combat.

Basic level

Binding

This is Rex's ability to keep object/being from moving by surrounding object completely by telekinetic energy, so that it or they can't move at all.

Psionic Strength

This is Rex's ability to augment his already formidable physical strength with his telekinetic abilities e.g. throwing punches powerful enough to damage and disable opponent's weapons.

Levitation

to lift an object, e.g. raising a pitcher several inches into the air.

Telekinetic Pull/Push

to pull objects towards the user, e.g. yanking a book off a shelf. Or to push objects away from the user, e.g. sliding a cup across a table.

Advanced level

Object Manipulation

to alter an object's inner workings, e.g. unlocking a door.

Spatial Sense

to "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.

Telekinetic Compression

to crush an object, e.g. squeezing a chair into a ball.

Telekinetic Combat

to utilize telekinesis in combination of physical combat.

Telepathy

In addition to his augment abilities Section 31 also ensured that Rex gained telepathic abilities to provide additional advantages in espionage and combat.

Telepathic Defence

Illusion Manipulation

The ability to manipulate what others perceive, such as making them see things that aren't actually present, or not see things that are.

Psychic Shadow

The ability to mask psychic presence, hiding from other psychics.

Psychic Shield

The ability to erect a psychic shield to protect the minds of oneself and/or others.

Telepathic Offence

Mind Control

The ability to manipulate the minds of other via thought process.

Neurocognitive Deficit

The ability to shut down an opponent's higher brain function.

Psychic Inhibitors

The ability to place inhibitors in the mind to limit another's capabilities.

Telepathic Prediction

The ability to know an opponent's moves and attacks by reading their brain waves

Telepathic Supplementary

Mind Melding

The ability to develop a permanent mental bond with any person, also called imprinting.

Telepathic Speaking

The user of this power can speak by using their mind combined with mental powers.

Thought Manifestation

Project one's thoughts telepathically.

Thought Manipulation

The ability to control the thoughts of others.

Empathy

In addition to his augment abilities Section 31 also ensured that Rex gained the power to fully sense and interpret the emotions, moods, and temperaments of others.

Skills

Sanshou Master

Rex is a master of the ancient Chinese martial art of Sanshou. He learned it at a young age and through his advanced intelligence was able to master and improve upon the fighting style.

Psychokinetic Combat Master

Rex is a master of his own form of psychokinetic combat, whereby he uses his telekinetic and telepathic abilities to directly engage opponents in combat.

Espionage Master

Telepathic Espionage Master

Technological Espionage Master

Special Operations Master

Due to his upbringing with Section 31, Rex is ideally suited to Special Operations missions for Starfleet and The United Federation of Planets.

Master Tactician and Strategist

Martial Arts Master

Master Marksman

Expert Engineer

Expert Medic

Expert Pilot

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