In addition to his augment abilities Section 31 also ensured that Rex gained telekinetic abilities to provide additional advantages in espionage and combat.
To keep object/being from moving.
This is Rex's ability to augment his already formidable physical strength with his telekinetic abilities e.g. throwing punches powerful enough to damage and disable opponent's weapons.
to lift an object, e.g. raising a pitcher several inches into the air.
to pull objects towards the user, e.g. yanking a book off a shelf. Or to push objects away from the user, e.g. sliding a cup across a table.
to alter an object's inner workings, e.g. unlocking a door.
to "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
to crush an object, e.g. squeezing a chair into a ball.
to utilize telekinesis in combination of physical combat.